Game Mechanism

## Matching Rules

According to the matching time, the matching is divided into two stages:
Normal matching
Extended matching
Normal matching: The difference in the combat power (x) of the matching user card group does not exceed 300 users.
Calculating according to the user's matching time, the matching time (t) t^2+5 is compared with 300 to take the minimum value (n), and the matching range: x-n ~ x+n. According to the user's battle power, the value is increased by one up and down by one in the matching range, and the retrieved values ​​are put into a list in turn, and then matched users are selected in turn according to the values ​​in the list. If the match is successful, the battle flow is entered.
The settlement coefficient (k) for normal matching is 100%
Extended matching: the normal matching stage will enter the extended matching stage if the match is not successful.
Calculating according to the user’s matching time, matching time (t), and matching range:
x-(t^2+5) ~ x+ (t^2+5)
According to the user's combat power, the value is increased by one up and down by one in the matching range, and the retrieved values ​​are put into a list in turn, and then matched users are selected in turn according to the values ​​in the list. If the match is successful, the battle flow is entered.
Expansion of matching settlement coefficient (k):
1-(the absolute value of the difference in combat power-300) / 50 * 5% (greater than 1 is treated as 1, and negative numbers are treated as 0)

## Settlement rules

Players will lose experience if they fail in battle, and $XWG will be awarded if they win. The lost experience of a single card of the losing party is: current level upgrade experience * 0.2% * settlement coefficient (k) The total experience lost by the loser (M) is: the sum of the experience dropped by all cards in all participating decks$XWG obtained by the winner:
$M*0.5/100$
$XWG win in prize pool: $M*0.2/100$$Experience gained back by the losing party:
$M*0.3$

## Mission Rules

Players can earn mission reward points for doing missions, which can be converted into $XWG Players gaining$XWG: Periodic mission mining/Total player Points * Points of a single player

## Expedition Rules

Conquest is divided into ordinary expedition and genesis expedition. You can get \$XWG rewards if you stake your own cards on expedition. If cards are acquired from the Genesis Sale, you will get additional Genesis Staking rewards.
Ordinary Expedition Revenue Formula
PR = player’s one-card staking revenue
TR = current total revenue distributes to staking pool
TV = total reference value of participating cards
PV = player’s one-card reference value
B = current block #
S = current staking block #
BP = current block production
$PR= \frac{TR}{TV}\cdot PV\cdot\frac{B-S}{BP}$